Global and United States Augmented Reality Hardware and Software Market Report & Forecast 2023-2028

Report ID: 1872476 | Published Date: Sep 2024 | No. of Page: 114 | Base Year: 2023 | Rating: 4.3 | Webstory: Check our Web story
1 Study Coverage
    1.1 Augmented Reality Hardware and Software Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million) Introduction
    1.2 Global Augmented Reality Hardware and Software Outlook 2017 VS 2022 VS 2028
        1.2.1 Global Augmented Reality Hardware and Software Market Size for the Year 2017-2028
        1.2.2 Global Augmented Reality Hardware and Software Market Size for the Year 2017-2028
    1.3 Augmented Reality Hardware and Software Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States Augmented Reality Hardware and Software in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of Augmented Reality Hardware and Software Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 Augmented Reality Hardware and Software Market Dynamics
        1.4.1 Augmented Reality Hardware and Software Industry Trends
        1.4.2 Augmented Reality Hardware and Software Market Drivers
        1.4.3 Augmented Reality Hardware and Software Market Challenges
        1.4.4 Augmented Reality Hardware and Software Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 Augmented Reality Hardware and Software by Type
    2.1 Augmented Reality Hardware and Software Market Segment by Type
        2.1.1 Augmented Reality Glasses
        2.1.2 Augmented Reality Display
        2.1.3 Tracking System
        2.1.4 Other
    2.2 Global Augmented Reality Hardware and Software Market Size by Type (2017, 2022 & 2028)
    2.3 Global Augmented Reality Hardware and Software Market Size by Type (2017-2028)
    2.4 United States Augmented Reality Hardware and Software Market Size by Type (2017, 2022 & 2028)
    2.5 United States Augmented Reality Hardware and Software Market Size by Type (2017-2028)
3 Augmented Reality Hardware and Software by Application
    3.1 Augmented Reality Hardware and Software Market Segment by Application
        3.1.1 Healthcare
        3.1.2 Education
        3.1.3 Retail
        3.1.4 Entertainment
        3.1.5 IT and Telecom
        3.1.6 Others
    3.2 Global Augmented Reality Hardware and Software Market Size by Application (2017, 2022 & 2028)
    3.3 Global Augmented Reality Hardware and Software Market Size by Application (2017-2028)
    3.4 United States Augmented Reality Hardware and Software Market Size by Application (2017, 2022 & 2028)
    3.5 United States Augmented Reality Hardware and Software Market Size by Application (2017-2028)
4 Global Augmented Reality Hardware and Software Competitor Landscape by Company
    4.1 Global Augmented Reality Hardware and Software Market Size by Company
        4.1.1 Top Global Augmented Reality Hardware and Software Companies Ranked by Revenue (2021)
        4.1.2 Global Augmented Reality Hardware and Software Revenue by Player (2017-2022)
    4.2 Global Augmented Reality Hardware and Software Concentration Ratio (CR)
        4.2.1 Augmented Reality Hardware and Software Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of Augmented Reality Hardware and Software in 2021
        4.2.3 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global Augmented Reality Hardware and Software Headquarters, Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million) Type
        4.3.1 Global Augmented Reality Hardware and Software Headquarters and Area Served
        4.3.2 Global Augmented Reality Hardware and Software Companies Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into Augmented Reality Hardware and Software Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States Augmented Reality Hardware and Software Market Size by Company
        4.5.1 Top Augmented Reality Hardware and Software Players in United States, Ranked by Revenue (2021)
        4.5.2 United States Augmented Reality Hardware and Software Revenue by Players (2020, 2021 & 2022)
5 Global Augmented Reality Hardware and Software Market Size by Region
    5.1 Global Augmented Reality Hardware and Software Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global Augmented Reality Hardware and Software Market Size by Region (2017-2028)
        5.2.1 Global Augmented Reality Hardware and Software Market Size by Region: 2017-2022
        5.2.2 Global Augmented Reality Hardware and Software Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America Augmented Reality Hardware and Software Market Size YoY Growth 2017-2028
        6.1.2 North America Augmented Reality Hardware and Software Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific Augmented Reality Hardware and Software Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific Augmented Reality Hardware and Software Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe Augmented Reality Hardware and Software Market Size YoY Growth 2017-2028
        6.3.2 Europe Augmented Reality Hardware and Software Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America Augmented Reality Hardware and Software Market Size YoY Growth 2017-2028
        6.4.2 Latin America Augmented Reality Hardware and Software Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa Augmented Reality Hardware and Software Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa Augmented Reality Hardware and Software Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 Sony (Japan)
        7.1.1 Sony (Japan) Company Details
        7.1.2 Sony (Japan) Business Overview
        7.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
        7.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.1.5 Sony (Japan) Recent Development
    7.2 Oculus (US)
        7.2.1 Oculus (US) Company Details
        7.2.2 Oculus (US) Business Overview
        7.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
        7.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.2.5 Oculus (US) Recent Development
    7.3 Samsung (South Korea)
        7.3.1 Samsung (South Korea) Company Details
        7.3.2 Samsung (South Korea) Business Overview
        7.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
        7.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.3.5 Samsung (South Korea) Recent Development
    7.4 Google (US)
        7.4.1 Google (US) Company Details
        7.4.2 Google (US) Business Overview
        7.4.3 Google (US) Augmented Reality Hardware and Software Introduction
        7.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.4.5 Google (US) Recent Development
    7.5 HTC (Taiwan)
        7.5.1 HTC (Taiwan) Company Details
        7.5.2 HTC (Taiwan) Business Overview
        7.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
        7.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.5.5 HTC (Taiwan) Recent Development
    7.6 Microsoft (US)
        7.6.1 Microsoft (US) Company Details
        7.6.2 Microsoft (US) Business Overview
        7.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
        7.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.6.5 Microsoft (US) Recent Development
    7.7 Wikitude (Austria)
        7.7.1 Wikitude (Austria) Company Details
        7.7.2 Wikitude (Austria) Business Overview
        7.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
        7.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.7.5 Wikitude (Austria) Recent Development
    7.8 DAQRI (US)
        7.8.1 DAQRI (US) Company Details
        7.8.2 DAQRI (US) Business Overview
        7.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
        7.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.8.5 DAQRI (US) Recent Development
    7.9 Zugara (US)
        7.9.1 Zugara (US) Company Details
        7.9.2 Zugara (US) Business Overview
        7.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
        7.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.9.5 Zugara (US) Recent Development
    7.10 Blippar (UK)
        7.10.1 Blippar (UK) Company Details
        7.10.2 Blippar (UK) Business Overview
        7.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
        7.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.10.5 Blippar (UK) Recent Development
    7.11 Magic Leap (US)
        7.11.1 Magic Leap (US) Company Details
        7.11.2 Magic Leap (US) Business Overview
        7.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
        7.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.11.5 Magic Leap (US) Recent Development
    7.12 Upskill (US)
        7.12.1 Upskill (US) Company Details
        7.12.2 Upskill (US) Business Overview
        7.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
        7.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.12.5 Upskill (US) Recent Development
    7.13 Continental (Germany)
        7.13.1 Continental (Germany) Company Details
        7.13.2 Continental (Germany) Business Overview
        7.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
        7.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.13.5 Continental (Germany) Recent Development
    7.14 Visteon (US)
        7.14.1 Visteon (US) Company Details
        7.14.2 Visteon (US) Business Overview
        7.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
        7.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.14.5 Visteon (US) Recent Development
    7.15 Eon Reality (US)
        7.15.1 Eon Reality (US) Company Details
        7.15.2 Eon Reality (US) Business Overview
        7.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
        7.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.15.5 Eon Reality (US) Recent Development
    7.16 MAXST (South Korea)
        7.16.1 MAXST (South Korea) Company Details
        7.16.2 MAXST (South Korea) Business Overview
        7.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
        7.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.16.5 MAXST (South Korea) Recent Development
    7.17 Vuzix (US)
        7.17.1 Vuzix (US) Company Details
        7.17.2 Vuzix (US) Business Overview
        7.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
        7.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.17.5 Vuzix (US) Recent Development
    7.18 PTC (US)
        7.18.1 PTC (US) Company Details
        7.18.2 PTC (US) Business Overview
        7.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
        7.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022)
        7.18.5 PTC (US) Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. Augmented Reality Hardware and Software Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Augmented Reality Hardware and Software Market Trends
    Table 3. Augmented Reality Hardware and Software Market Drivers
    Table 4. Augmented Reality Hardware and Software Market Challenges
    Table 5. Augmented Reality Hardware and Software Market Restraints
    Table 6. Global Augmented Reality Hardware and Software Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Augmented Reality Hardware and Software Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Augmented Reality Hardware and Software Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Augmented Reality Hardware and Software Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Augmented Reality Hardware and Software Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Augmented Reality Hardware and Software Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Augmented Reality Hardware and Software Revenue Share by Player, 2017-2022
    Table 13. Global Augmented Reality Hardware and Software Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Augmented Reality Hardware and Software by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality Hardware and Software as of 2021)
    Table 15. Top Players of Augmented Reality Hardware and Software in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Augmented Reality Hardware and Software Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Augmented Reality Hardware and Software Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Augmented Reality Hardware and Software Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Augmented Reality Hardware and Software Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Augmented Reality Hardware and Software Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Augmented Reality Hardware and Software Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Augmented Reality Hardware and Software Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Augmented Reality Hardware and Software Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Augmented Reality Hardware and Software Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Augmented Reality Hardware and Software Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Augmented Reality Hardware and Software Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Augmented Reality Hardware and Software Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Sony (Japan) Company Details
    Table 31. Sony (Japan) Business Overview
    Table 32. Sony (Japan) Augmented Reality Hardware and Software Product
    Table 33. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 34. Sony (Japan) Recent Development
    Table 35. Oculus (US) Company Details
    Table 36. Oculus (US) Business Overview
    Table 37. Oculus (US) Augmented Reality Hardware and Software Product
    Table 38. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 39. Oculus (US) Recent Development
    Table 40. Samsung (South Korea) Company Details
    Table 41. Samsung (South Korea) Business Overview
    Table 42. Samsung (South Korea) Augmented Reality Hardware and Software Product
    Table 43. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 44. Samsung (South Korea) Recent Development
    Table 45. Google (US) Company Details
    Table 46. Google (US) Business Overview
    Table 47. Google (US) Augmented Reality Hardware and Software Product
    Table 48. Google (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 49. Google (US) Recent Development
    Table 50. HTC (Taiwan) Company Details
    Table 51. HTC (Taiwan) Business Overview
    Table 52. HTC (Taiwan) Augmented Reality Hardware and Software Product
    Table 53. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 54. HTC (Taiwan) Recent Development
    Table 55. Microsoft (US) Company Details
    Table 56. Microsoft (US) Business Overview
    Table 57. Microsoft (US) Augmented Reality Hardware and Software Product
    Table 58. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 59. Microsoft (US) Recent Development
    Table 60. Wikitude (Austria) Company Details
    Table 61. Wikitude (Austria) Business Overview
    Table 62. Wikitude (Austria) Augmented Reality Hardware and Software Product
    Table 63. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 64. Wikitude (Austria) Recent Development
    Table 65. DAQRI (US) Company Details
    Table 66. DAQRI (US) Business Overview
    Table 67. DAQRI (US) Augmented Reality Hardware and Software Product
    Table 68. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 69. DAQRI (US) Recent Development
    Table 70. Zugara (US) Company Details
    Table 71. Zugara (US) Business Overview
    Table 72. Zugara (US) Augmented Reality Hardware and Software Product
    Table 73. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 74. Zugara (US) Recent Development
    Table 75. Blippar (UK) Company Details
    Table 76. Blippar (UK) Business Overview
    Table 77. Blippar (UK) Augmented Reality Hardware and Software Product
    Table 78. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 79. Blippar (UK) Recent Development
    Table 80. Magic Leap (US) Company Details
    Table 81. Magic Leap (US) Business Overview
    Table 82. Magic Leap (US) Augmented Reality Hardware and Software Product
    Table 83. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 84. Magic Leap (US) Recent Development
    Table 85. Upskill (US) Company Details
    Table 86. Upskill (US) Business Overview
    Table 87. Upskill (US) Augmented Reality Hardware and Software Product
    Table 88. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 89. Upskill (US) Recent Development
    Table 90. Continental (Germany) Company Details
    Table 91. Continental (Germany) Business Overview
    Table 92. Continental (Germany) Augmented Reality Hardware and Software Product
    Table 93. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 94. Continental (Germany) Recent Development
    Table 95. Visteon (US) Company Details
    Table 96. Visteon (US) Business Overview
    Table 97. Visteon (US) Augmented Reality Hardware and Software Product
    Table 98. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 99. Visteon (US) Recent Development
    Table 100. Eon Reality (US) Company Details
    Table 101. Eon Reality (US) Business Overview
    Table 102. Eon Reality (US) Augmented Reality Hardware and Software Product
    Table 103. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 104. Eon Reality (US) Recent Development
    Table 105. MAXST (South Korea) Company Details
    Table 106. MAXST (South Korea) Business Overview
    Table 107. MAXST (South Korea) Augmented Reality Hardware and Software Product
    Table 108. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 109. MAXST (South Korea) Recent Development
    Table 110. Vuzix (US) Company Details
    Table 111. Vuzix (US) Business Overview
    Table 112. Vuzix (US) Augmented Reality Hardware and Software Product
    Table 113. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 114. Vuzix (US) Recent Development
    Table 115. PTC (US) Company Details
    Table 116. PTC (US) Business Overview
    Table 117. PTC (US) Augmented Reality Hardware and Software Product
    Table 118. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2017-2022) & (US$ Million)
    Table 119. PTC (US) Recent Development
    Table 120. Research Programs/Design for This Report
    Table 121. Key Data Information from Secondary Sources
    Table 122. Key Data Information from Primary Sources
List of Figures
    Figure 1. Augmented Reality Hardware and Software Product Picture
    Figure 2. Global Augmented Reality Hardware and Software Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Augmented Reality Hardware and Software Market Size 2017-2028 (US$ Million)
    Figure 4. United States Augmented Reality Hardware and Software Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Augmented Reality Hardware and Software Market Size 2017-2028 (US$ Million)
    Figure 6. United States Augmented Reality Hardware and Software Market Share in Global 2017-2028
    Figure 7. Augmented Reality Hardware and Software Report Years Considered
    Figure 8. Product Picture of Augmented Reality Glasses
    Figure 9. Product Picture of Augmented Reality Display
    Figure 10. Product Picture of Tracking System
    Figure 11. Product Picture of Other
    Figure 12. Global Augmented Reality Hardware and Software Market Share by Type in 2022 & 2028
    Figure 13. Global Augmented Reality Hardware and Software Market Size by Type (2017-2028) & (US$ Million)
    Figure 14. Global Augmented Reality Hardware and Software Market Share by Type (2017-2028)
    Figure 15. United States Augmented Reality Hardware and Software Market Share by Type in 2022 & 2028
    Figure 16. United States Augmented Reality Hardware and Software Market Size by Type (2017-2028) & (US$ Million)
    Figure 17. United States Augmented Reality Hardware and Software Market Share by Type (2017-2028)
    Figure 18. Product Picture of Healthcare
    Figure 19. Product Picture of Education
    Figure 20. Product Picture of Retail
    Figure 21. Product Picture of Entertainment
    Figure 22. Product Picture of IT and Telecom
    Figure 23. Product Picture of Others
    Figure 24. Global Augmented Reality Hardware and Software Market Share by Application in 2022 & 2028
    Figure 25. Global Augmented Reality Hardware and Software Market Size by Application (2017-2028) & (US$ Million)
    Figure 26. Global Augmented Reality Hardware and Software Market Share by Application (2017-2028)
    Figure 27. United States Augmented Reality Hardware and Software Market Share by Application in 2022 & 2028
    Figure 28. United States Augmented Reality Hardware and Software Market Size by Application (2017-2028) & (US$ Million)
    Figure 29. United States Augmented Reality Hardware and Software Market Share by Application (2017-2028)
    Figure 30. North America Augmented Reality Hardware and Software Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 31. U.S. Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. Canada Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Europe Augmented Reality Hardware and Software Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 34. Germany Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. France Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. U.K. Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. Italy Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. Russia Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. Asia-Pacific Augmented Reality Hardware and Software Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 40. China Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Japan Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. South Korea Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. India Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Australia Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Taiwan Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Indonesia Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Thailand Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Malaysia Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Philippines Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Latin America Augmented Reality Hardware and Software Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 51. Mexico Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Brazil Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. Argentina Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. Middle East & Africa Augmented Reality Hardware and Software Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 55. Turkey Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 56. Saudi Arabia Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 57. U.A.E Augmented Reality Hardware and Software Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 58. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 59. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 60. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 61. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 62. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 63. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 64. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 65. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 66. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 67. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 68. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 69. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 70. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 71. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 72. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 73. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 74. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 75. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2017-2022)
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
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Companies Included in Reports:
Sony (Japan)
Oculus (US)
Samsung (South Korea)
Google (US)
HTC (Taiwan)
Microsoft (US)
Wikitude (Austria)
DAQRI (US)
Zugara (US)
Blippar (UK)
Magic Leap (US)
Upskill (US)
Continental (Germany)
Visteon (US)
Eon Reality (US)
MAXST (South Korea)
Vuzix (US)
PTC (US)
Frequently Asked Questions
Augmented Reality Hardware and Software report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Augmented Reality Hardware and Software report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Augmented Reality Hardware and Software report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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