Global and United States Digital Gaming Market Report & Forecast 2024-2031

Report ID: 1827774 | Published Date: Sep 2024 | No. of Page: 100 | Base Year: 2023 | Rating: 4.2 | Webstory: Check our Web story
1 Study Coverage
    1.1 Digital Gaming Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Introduction
    1.2 Global Digital Gaming Outlook 2017 VS 2022 VS 2028
        1.2.1 Global Digital Gaming Market Size for the Year 2017-2028
        1.2.2 Global Digital Gaming Market Size for the Year 2017-2028
    1.3 Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States Digital Gaming in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 Digital Gaming Market Dynamics
        1.4.1 Digital Gaming Industry Trends
        1.4.2 Digital Gaming Market Drivers
        1.4.3 Digital Gaming Market Challenges
        1.4.4 Digital Gaming Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 Digital Gaming by Type
    2.1 Digital Gaming Market Segment by Type
        2.1.1 Free-to-play
        2.1.2 Pay-to-play
    2.2 Global Digital Gaming Market Size by Type (2017, 2022 & 2028)
    2.3 Global Digital Gaming Market Size by Type (2017-2028)
    2.4 United States Digital Gaming Market Size by Type (2017, 2022 & 2028)
    2.5 United States Digital Gaming Market Size by Type (2017-2028)
3 Digital Gaming by Application
    3.1 Digital Gaming Market Segment by Application
        3.1.1 Mobile Devices
        3.1.2 PC
        3.1.3 TV
        3.1.4 Gaming Console
    3.2 Global Digital Gaming Market Size by Application (2017, 2022 & 2028)
    3.3 Global Digital Gaming Market Size by Application (2017-2028)
    3.4 United States Digital Gaming Market Size by Application (2017, 2022 & 2028)
    3.5 United States Digital Gaming Market Size by Application (2017-2028)
4 Global Digital Gaming Competitor Landscape by Company
    4.1 Global Digital Gaming Market Size by Company
        4.1.1 Top Global Digital Gaming Companies Ranked by Revenue (2021)
        4.1.2 Global Digital Gaming Revenue by Player (2017-2022)
    4.2 Global Digital Gaming Concentration Ratio (CR)
        4.2.1 Digital Gaming Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of Digital Gaming in 2021
        4.2.3 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global Digital Gaming Headquarters, Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
        4.3.1 Global Digital Gaming Headquarters and Area Served
        4.3.2 Global Digital Gaming Companies Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into Digital Gaming Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States Digital Gaming Market Size by Company
        4.5.1 Top Digital Gaming Players in United States, Ranked by Revenue (2021)
        4.5.2 United States Digital Gaming Revenue by Players (2020, 2021 & 2022)
5 Global Digital Gaming Market Size by Region
    5.1 Global Digital Gaming Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global Digital Gaming Market Size by Region (2017-2028)
        5.2.1 Global Digital Gaming Market Size by Region: 2017-2022
        5.2.2 Global Digital Gaming Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America Digital Gaming Market Size YoY Growth 2017-2028
        6.1.2 North America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific Digital Gaming Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific Digital Gaming Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe Digital Gaming Market Size YoY Growth 2017-2028
        6.3.2 Europe Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America Digital Gaming Market Size YoY Growth 2017-2028
        6.4.2 Latin America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa Digital Gaming Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 Activision Blizzard
        7.1.1 Activision Blizzard Company Details
        7.1.2 Activision Blizzard Business Overview
        7.1.3 Activision Blizzard Digital Gaming Introduction
        7.1.4 Activision Blizzard Revenue in Digital Gaming Business (2017-2022)
        7.1.5 Activision Blizzard Recent Development
    7.2 Zynga
        7.2.1 Zynga Company Details
        7.2.2 Zynga Business Overview
        7.2.3 Zynga Digital Gaming Introduction
        7.2.4 Zynga Revenue in Digital Gaming Business (2017-2022)
        7.2.5 Zynga Recent Development
    7.3 Electronic Arts
        7.3.1 Electronic Arts Company Details
        7.3.2 Electronic Arts Business Overview
        7.3.3 Electronic Arts Digital Gaming Introduction
        7.3.4 Electronic Arts Revenue in Digital Gaming Business (2017-2022)
        7.3.5 Electronic Arts Recent Development
    7.4 Wargaming
        7.4.1 Wargaming Company Details
        7.4.2 Wargaming Business Overview
        7.4.3 Wargaming Digital Gaming Introduction
        7.4.4 Wargaming Revenue in Digital Gaming Business (2017-2022)
        7.4.5 Wargaming Recent Development
    7.5 Giant Interactive
        7.5.1 Giant Interactive Company Details
        7.5.2 Giant Interactive Business Overview
        7.5.3 Giant Interactive Digital Gaming Introduction
        7.5.4 Giant Interactive Revenue in Digital Gaming Business (2017-2022)
        7.5.5 Giant Interactive Recent Development
    7.6 GungHo Online
        7.6.1 GungHo Online Company Details
        7.6.2 GungHo Online Business Overview
        7.6.3 GungHo Online Digital Gaming Introduction
        7.6.4 GungHo Online Revenue in Digital Gaming Business (2017-2022)
        7.6.5 GungHo Online Recent Development
    7.7 NCSOFT
        7.7.1 NCSOFT Company Details
        7.7.2 NCSOFT Business Overview
        7.7.3 NCSOFT Digital Gaming Introduction
        7.7.4 NCSOFT Revenue in Digital Gaming Business (2017-2022)
        7.7.5 NCSOFT Recent Development
    7.8 Smilegate
        7.8.1 Smilegate Company Details
        7.8.2 Smilegate Business Overview
        7.8.3 Smilegate Digital Gaming Introduction
        7.8.4 Smilegate Revenue in Digital Gaming Business (2017-2022)
        7.8.5 Smilegate Recent Development
    7.9 Microsoft
        7.9.1 Microsoft Company Details
        7.9.2 Microsoft Business Overview
        7.9.3 Microsoft Digital Gaming Introduction
        7.9.4 Microsoft Revenue in Digital Gaming Business (2017-2022)
        7.9.5 Microsoft Recent Development
    7.10 Riot Games
        7.10.1 Riot Games Company Details
        7.10.2 Riot Games Business Overview
        7.10.3 Riot Games Digital Gaming Introduction
        7.10.4 Riot Games Revenue in Digital Gaming Business (2017-2022)
        7.10.5 Riot Games Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. Digital Gaming Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Digital Gaming Market Trends
    Table 3. Digital Gaming Market Drivers
    Table 4. Digital Gaming Market Challenges
    Table 5. Digital Gaming Market Restraints
    Table 6. Global Digital Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Digital Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Digital Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Digital Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Digital Gaming Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Digital Gaming Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Digital Gaming Revenue Share by Player, 2017-2022
    Table 13. Global Digital Gaming Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Digital Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2021)
    Table 15. Top Players of Digital Gaming in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Digital Gaming Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Digital Gaming Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Digital Gaming Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Digital Gaming Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Digital Gaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Digital Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Digital Gaming Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Digital Gaming Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Activision Blizzard Company Details
    Table 31. Activision Blizzard Business Overview
    Table 32. Activision Blizzard Digital Gaming Product
    Table 33. Activision Blizzard Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 34. Activision Blizzard Recent Development
    Table 35. Zynga Company Details
    Table 36. Zynga Business Overview
    Table 37. Zynga Digital Gaming Product
    Table 38. Zynga Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 39. Zynga Recent Development
    Table 40. Electronic Arts Company Details
    Table 41. Electronic Arts Business Overview
    Table 42. Electronic Arts Digital Gaming Product
    Table 43. Electronic Arts Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 44. Electronic Arts Recent Development
    Table 45. Wargaming Company Details
    Table 46. Wargaming Business Overview
    Table 47. Wargaming Digital Gaming Product
    Table 48. Wargaming Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 49. Wargaming Recent Development
    Table 50. Giant Interactive Company Details
    Table 51. Giant Interactive Business Overview
    Table 52. Giant Interactive Digital Gaming Product
    Table 53. Giant Interactive Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 54. Giant Interactive Recent Development
    Table 55. GungHo Online Company Details
    Table 56. GungHo Online Business Overview
    Table 57. GungHo Online Digital Gaming Product
    Table 58. GungHo Online Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 59. GungHo Online Recent Development
    Table 60. NCSOFT Company Details
    Table 61. NCSOFT Business Overview
    Table 62. NCSOFT Digital Gaming Product
    Table 63. NCSOFT Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 64. NCSOFT Recent Development
    Table 65. Smilegate Company Details
    Table 66. Smilegate Business Overview
    Table 67. Smilegate Digital Gaming Product
    Table 68. Smilegate Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 69. Smilegate Recent Development
    Table 70. Microsoft Company Details
    Table 71. Microsoft Business Overview
    Table 72. Microsoft Digital Gaming Product
    Table 73. Microsoft Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 74. Microsoft Recent Development
    Table 75. Riot Games Company Details
    Table 76. Riot Games Business Overview
    Table 77. Riot Games Digital Gaming Product
    Table 78. Riot Games Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
    Table 79. Riot Games Recent Development
    Table 80. Research Programs/Design for This Report
    Table 81. Key Data Information from Secondary Sources
    Table 82. Key Data Information from Primary Sources
List of Figures
    Figure 1. Digital Gaming Product Picture
    Figure 2. Global Digital Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Digital Gaming Market Size 2017-2028 (US$ Million)
    Figure 4. United States Digital Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Digital Gaming Market Size 2017-2028 (US$ Million)
    Figure 6. United States Digital Gaming Market Share in Global 2017-2028
    Figure 7. Digital Gaming Report Years Considered
    Figure 8. Product Picture of Free-to-play
    Figure 9. Product Picture of Pay-to-play
    Figure 10. Global Digital Gaming Market Share by Type in 2022 & 2028
    Figure 11. Global Digital Gaming Market Size by Type (2017-2028) & (US$ Million)
    Figure 12. Global Digital Gaming Market Share by Type (2017-2028)
    Figure 13. United States Digital Gaming Market Share by Type in 2022 & 2028
    Figure 14. United States Digital Gaming Market Size by Type (2017-2028) & (US$ Million)
    Figure 15. United States Digital Gaming Market Share by Type (2017-2028)
    Figure 16. Product Picture of Mobile Devices
    Figure 17. Product Picture of PC
    Figure 18. Product Picture of TV
    Figure 19. Product Picture of Gaming Console
    Figure 20. Global Digital Gaming Market Share by Application in 2022 & 2028
    Figure 21. Global Digital Gaming Market Size by Application (2017-2028) & (US$ Million)
    Figure 22. Global Digital Gaming Market Share by Application (2017-2028)
    Figure 23. United States Digital Gaming Market Share by Application in 2022 & 2028
    Figure 24. United States Digital Gaming Market Size by Application (2017-2028) & (US$ Million)
    Figure 25. United States Digital Gaming Market Share by Application (2017-2028)
    Figure 26. North America Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 27. U.S. Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 28. Canada Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. Europe Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 30. Germany Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 31. France Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. U.K. Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Italy Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Russia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Asia-Pacific Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 36. China Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. Japan Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. South Korea Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. India Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Australia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Taiwan Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Indonesia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Thailand Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Malaysia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Philippines Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Latin America Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 47. Mexico Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Brazil Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Argentina Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Middle East & Africa Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 51. Turkey Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. U.A.E Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 55. Zynga Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 56. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 57. Wargaming Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 58. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 59. GungHo Online Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 60. NCSOFT Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 61. Smilegate Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 62. Microsoft Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 63. Riot Games Revenue Growth Rate in Digital Gaming Business (2017-2022)
    Figure 64. Bottom-up and Top-down Approaches for This Report
    Figure 65. Data Triangulation
    Figure 66. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games
Frequently Asked Questions
Digital Gaming report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Digital Gaming report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Digital Gaming report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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