Global Virtual Reality Market Insights and Forecast to 2031

Report ID: 1451148 | Published Date: Oct 2024 | No. of Page: 105 | Base Year: 2023 | Rating: 3.7 | Webstory: Check our Web story
1 Study Coverage
    1.1 Virtual Reality Product Introduction
    1.2 Market by Type
        1.2.1 Global Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
        1.2.2 Non-Immersive Technology
        1.2.3 Semi-Immersive and Fully Immersive Technologies
    1.3 Market by Application
        1.3.1 Global Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
        1.3.2 Consumer
        1.3.3 Commercial
        1.3.4 Aerospace and Defense
        1.3.5 Medical
        1.3.6 Industrial
        1.3.7 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Executive Summary
    2.1 Global Virtual Reality Sales Estimates and Forecasts 2017-2028
    2.2 Global Virtual Reality Revenue Estimates and Forecasts 2017-2028
    2.3 Global Virtual Reality Revenue by Region: 2017 VS 2021 VS 2028
    2.4 Global Virtual Reality Sales by Region
        2.4.1 Global Virtual Reality Sales by Region (2017-2022)
        2.4.2 Global Sales Virtual Reality by Region (2023-2028)
    2.5 Global Virtual Reality Revenue by Region
        2.5.1 Global Virtual Reality Revenue by Region (2017-2022)
        2.5.2 Global Virtual Reality Revenue by Region (2023-2028)
    2.6 North America
    2.7 Europe
    2.8 Asia-Pacific
    2.9 Latin America
    2.10 Middle East & Africa
3 Competition by Manufacturers
    3.1 Global Virtual Reality Sales by Manufacturers
        3.1.1 Global Top Virtual Reality Manufacturers by Sales (2017-2022)
        3.1.2 Global Virtual Reality Sales Market Share by Manufacturers (2017-2022)
        3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Virtual Reality in 2021
    3.2 Global Virtual Reality Revenue by Manufacturers
        3.2.1 Global Virtual Reality Revenue by Manufacturers (2017-2022)
        3.2.2 Global Virtual Reality Revenue Market Share by Manufacturers (2017-2022)
        3.2.3 Global Top 10 and Top 5 Companies by Virtual Reality Revenue in 2021
    3.3 Global Virtual Reality Sales Price by Manufacturers (2017-2022)
    3.4 Analysis of Competitive Landscape
        3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
        3.4.3 Global Virtual Reality Manufacturers Geographical Distribution
    3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
    4.1 Global Virtual Reality Sales by Type
        4.1.1 Global Virtual Reality Historical Sales by Type (2017-2022)
        4.1.2 Global Virtual Reality Forecasted Sales by Type (2023-2028)
        4.1.3 Global Virtual Reality Sales Market Share by Type (2017-2028)
    4.2 Global Virtual Reality Revenue by Type
        4.2.1 Global Virtual Reality Historical Revenue by Type (2017-2022)
        4.2.2 Global Virtual Reality Forecasted Revenue by Type (2023-2028)
        4.2.3 Global Virtual Reality Revenue Market Share by Type (2017-2028)
    4.3 Global Virtual Reality Price by Type
        4.3.1 Global Virtual Reality Price by Type (2017-2022)
        4.3.2 Global Virtual Reality Price Forecast by Type (2023-2028)
5 Market Size by Application
    5.1 Global Virtual Reality Sales by Application
        5.1.1 Global Virtual Reality Historical Sales by Application (2017-2022)
        5.1.2 Global Virtual Reality Forecasted Sales by Application (2023-2028)
        5.1.3 Global Virtual Reality Sales Market Share by Application (2017-2028)
    5.2 Global Virtual Reality Revenue by Application
        5.2.1 Global Virtual Reality Historical Revenue by Application (2017-2022)
        5.2.2 Global Virtual Reality Forecasted Revenue by Application (2023-2028)
        5.2.3 Global Virtual Reality Revenue Market Share by Application (2017-2028)
    5.3 Global Virtual Reality Price by Application
        5.3.1 Global Virtual Reality Price by Application (2017-2022)
        5.3.2 Global Virtual Reality Price Forecast by Application (2023-2028)
6 North America
    6.1 North America Virtual Reality Market Size by Type
        6.1.1 North America Virtual Reality Sales by Type (2017-2028)
        6.1.2 North America Virtual Reality Revenue by Type (2017-2028)
    6.2 North America Virtual Reality Market Size by Application
        6.2.1 North America Virtual Reality Sales by Application (2017-2028)
        6.2.2 North America Virtual Reality Revenue by Application (2017-2028)
    6.3 North America Virtual Reality Market Size by Country
        6.3.1 North America Virtual Reality Sales by Country (2017-2028)
        6.3.2 North America Virtual Reality Revenue by Country (2017-2028)
        6.3.3 U.S.
        6.3.4 Canada
7 Europe
    7.1 Europe Virtual Reality Market Size by Type
        7.1.1 Europe Virtual Reality Sales by Type (2017-2028)
        7.1.2 Europe Virtual Reality Revenue by Type (2017-2028)
    7.2 Europe Virtual Reality Market Size by Application
        7.2.1 Europe Virtual Reality Sales by Application (2017-2028)
        7.2.2 Europe Virtual Reality Revenue by Application (2017-2028)
    7.3 Europe Virtual Reality Market Size by Country
        7.3.1 Europe Virtual Reality Sales by Country (2017-2028)
        7.3.2 Europe Virtual Reality Revenue by Country (2017-2028)
        7.3.3 Germany
        7.3.4 France
        7.3.5 U.K.
        7.3.6 Italy
        7.3.7 Russia
8 Asia Pacific
    8.1 Asia Pacific Virtual Reality Market Size by Type
        8.1.1 Asia Pacific Virtual Reality Sales by Type (2017-2028)
        8.1.2 Asia Pacific Virtual Reality Revenue by Type (2017-2028)
    8.2 Asia Pacific Virtual Reality Market Size by Application
        8.2.1 Asia Pacific Virtual Reality Sales by Application (2017-2028)
        8.2.2 Asia Pacific Virtual Reality Revenue by Application (2017-2028)
    8.3 Asia Pacific Virtual Reality Market Size by Region
        8.3.1 Asia Pacific Virtual Reality Sales by Region (2017-2028)
        8.3.2 Asia Pacific Virtual Reality Revenue by Region (2017-2028)
        8.3.3 China
        8.3.4 Japan
        8.3.5 South Korea
        8.3.6 India
        8.3.7 Australia
        8.3.8 Taiwan
        8.3.9 Indonesia
        8.3.10 Thailand
        8.3.11 Malaysia
        8.3.12 Philippines
9 Latin America
    9.1 Latin America Virtual Reality Market Size by Type
        9.1.1 Latin America Virtual Reality Sales by Type (2017-2028)
        9.1.2 Latin America Virtual Reality Revenue by Type (2017-2028)
    9.2 Latin America Virtual Reality Market Size by Application
        9.2.1 Latin America Virtual Reality Sales by Application (2017-2028)
        9.2.2 Latin America Virtual Reality Revenue by Application (2017-2028)
    9.3 Latin America Virtual Reality Market Size by Country
        9.3.1 Latin America Virtual Reality Sales by Country (2017-2028)
        9.3.2 Latin America Virtual Reality Revenue by Country (2017-2028)
        9.3.3 Mexico
        9.3.4 Brazil
        9.3.5 Argentina
10 Middle East and Africa
    10.1 Middle East and Africa Virtual Reality Market Size by Type
        10.1.1 Middle East and Africa Virtual Reality Sales by Type (2017-2028)
        10.1.2 Middle East and Africa Virtual Reality Revenue by Type (2017-2028)
    10.2 Middle East and Africa Virtual Reality Market Size by Application
        10.2.1 Middle East and Africa Virtual Reality Sales by Application (2017-2028)
        10.2.2 Middle East and Africa Virtual Reality Revenue by Application (2017-2028)
    10.3 Middle East and Africa Virtual Reality Market Size by Country
        10.3.1 Middle East and Africa Virtual Reality Sales by Country (2017-2028)
        10.3.2 Middle East and Africa Virtual Reality Revenue by Country (2017-2028)
        10.3.3 Turkey
        10.3.4 Saudi Arabia
11 Company Profiles
    11.1 Oculus VR
        11.1.1 Oculus VR Corporation Information
        11.1.2 Oculus VR Overview
        11.1.3 Oculus VR Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.1.4 Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.1.5 Oculus VR Recent Developments
    11.2 Sony
        11.2.1 Sony Corporation Information
        11.2.2 Sony Overview
        11.2.3 Sony Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.2.4 Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.2.5 Sony Recent Developments
    11.3 Samsung Electronics
        11.3.1 Samsung Electronics Corporation Information
        11.3.2 Samsung Electronics Overview
        11.3.3 Samsung Electronics Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.3.4 Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.3.5 Samsung Electronics Recent Developments
    11.4 HTC
        11.4.1 HTC Corporation Information
        11.4.2 HTC Overview
        11.4.3 HTC Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.4.4 HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.4.5 HTC Recent Developments
    11.5 EON Reality
        11.5.1 EON Reality Corporation Information
        11.5.2 EON Reality Overview
        11.5.3 EON Reality Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.5.4 EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.5.5 EON Reality Recent Developments
    11.6 Google
        11.6.1 Google Corporation Information
        11.6.2 Google Overview
        11.6.3 Google Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.6.4 Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.6.5 Google Recent Developments
    11.7 Microsoft
        11.7.1 Microsoft Corporation Information
        11.7.2 Microsoft Overview
        11.7.3 Microsoft Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.7.4 Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.7.5 Microsoft Recent Developments
    11.8 Vuzix
        11.8.1 Vuzix Corporation Information
        11.8.2 Vuzix Overview
        11.8.3 Vuzix Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.8.4 Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.8.5 Vuzix Recent Developments
    11.9 Cyberglove Systems
        11.9.1 Cyberglove Systems Corporation Information
        11.9.2 Cyberglove Systems Overview
        11.9.3 Cyberglove Systems Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.9.4 Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.9.5 Cyberglove Systems Recent Developments
    11.10 Sensics
        11.10.1 Sensics Corporation Information
        11.10.2 Sensics Overview
        11.10.3 Sensics Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.10.4 Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.10.5 Sensics Recent Developments
    11.11 Leap Motion
        11.11.1 Leap Motion Corporation Information
        11.11.2 Leap Motion Overview
        11.11.3 Leap Motion Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.11.4 Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.11.5 Leap Motion Recent Developments
    11.12 Sixense Entertainment
        11.12.1 Sixense Entertainment Corporation Information
        11.12.2 Sixense Entertainment Overview
        11.12.3 Sixense Entertainment Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
        11.12.4 Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
        11.12.5 Sixense Entertainment Recent Developments
12 Industry Chain and Sales Channels Analysis
    12.1 Virtual Reality Industry Chain Analysis
    12.2 Virtual Reality Key Raw Materials
        12.2.1 Key Raw Materials
        12.2.2 Raw Materials Key Suppliers
    12.3 Virtual Reality Production Mode & Process
    12.4 Virtual Reality Sales and Marketing
        12.4.1 Virtual Reality Sales Channels
        12.4.2 Virtual Reality Distributors
    12.5 Virtual Reality Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
    13.1 Virtual Reality Industry Trends
    13.2 Virtual Reality Market Drivers
    13.3 Virtual Reality Market Challenges
    13.4 Virtual Reality Market Restraints
14 Key Findings in The Global Virtual Reality Study
15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Author Details
    15.3 Disclaimer
List of Tables
    Table 1. Global Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
    Table 2. Major Manufacturers of Non-Immersive Technology
    Table 3. Major Manufacturers of Semi-Immersive and Fully Immersive Technologies
    Table 4. Global Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
    Table 5. Global Virtual Reality Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
    Table 6. Global Virtual Reality Sales by Region (2017-2022) & (K Units)
    Table 7. Global Virtual Reality Sales Market Share by Region (2017-2022)
    Table 8. Global Virtual Reality Sales by Region (2023-2028) & (K Units)
    Table 9. Global Virtual Reality Sales Market Share by Region (2023-2028)
    Table 10. Global Virtual Reality Revenue by Region (2017-2022) & (US$ Million)
    Table 11. Global Virtual Reality Revenue Market Share by Region (2017-2022)
    Table 12. Global Virtual Reality Revenue by Region (2023-2028) & (US$ Million)
    Table 13. Global Virtual Reality Revenue Market Share by Region (2023-2028)
    Table 14. Global Virtual Reality Sales by Manufacturers (2017-2022) & (K Units)
    Table 15. Global Virtual Reality Sales Share by Manufacturers (2017-2022)
    Table 16. Global Virtual Reality Revenue by Manufacturers (2017-2022) & (US$ Million)
    Table 17. Global Virtual Reality Revenue Share by Manufacturers (2017-2022)
    Table 18. Virtual Reality Price by Manufacturers (2017-2022) &(USD/Unit)
    Table 19. Global Virtual Reality Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 20. Global Virtual Reality by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality as of 2021)
    Table 21. Virtual Reality Manufacturing Base Distribution and Headquarters
    Table 22. Manufacturers Virtual Reality Product Offered
    Table 23. Date of Manufacturers Enter into Virtual Reality Market
    Table 24. Mergers & Acquisitions, Expansion Plans
    Table 25. Global Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 26. Global Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 27. Global Virtual Reality Sales Share by Type (2017-2022)
    Table 28. Global Virtual Reality Sales Share by Type (2023-2028)
    Table 29. Global Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 30. Global Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 31. Global Virtual Reality Revenue Share by Type (2017-2022)
    Table 32. Global Virtual Reality Revenue Share by Type (2023-2028)
    Table 33. Virtual Reality Price by Type (2017-2022) & (USD/Unit)
    Table 34. Global Virtual Reality Price Forecast by Type (2023-2028) & (USD/Unit)
    Table 35. Global Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 36. Global Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 37. Global Virtual Reality Sales Share by Application (2017-2022)
    Table 38. Global Virtual Reality Sales Share by Application (2023-2028)
    Table 39. Global Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 40. Global Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 41. Global Virtual Reality Revenue Share by Application (2017-2022)
    Table 42. Global Virtual Reality Revenue Share by Application (2023-2028)
    Table 43. Virtual Reality Price by Application (2017-2022) & (USD/Unit)
    Table 44. Global Virtual Reality Price Forecast by Application (2023-2028) & (USD/Unit)
    Table 45. North America Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 46. North America Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 47. North America Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 48. North America Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 49. North America Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 50. North America Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 51. North America Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 52. North America Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 53. North America Virtual Reality Sales by Country (2017-2022) & (K Units)
    Table 54. North America Virtual Reality Sales by Country (2023-2028) & (K Units)
    Table 55. North America Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
    Table 56. North America Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
    Table 57. Europe Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 58. Europe Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 59. Europe Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 60. Europe Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 61. Europe Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 62. Europe Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 63. Europe Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 64. Europe Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 65. Europe Virtual Reality Sales by Country (2017-2022) & (K Units)
    Table 66. Europe Virtual Reality Sales by Country (2023-2028) & (K Units)
    Table 67. Europe Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
    Table 68. Europe Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
    Table 69. Asia Pacific Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 70. Asia Pacific Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 71. Asia Pacific Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 72. Asia Pacific Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 73. Asia Pacific Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 74. Asia Pacific Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 75. Asia Pacific Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 76. Asia Pacific Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 77. Asia Pacific Virtual Reality Sales by Region (2017-2022) & (K Units)
    Table 78. Asia Pacific Virtual Reality Sales by Region (2023-2028) & (K Units)
    Table 79. Asia Pacific Virtual Reality Revenue by Region (2017-2022) & (US$ Million)
    Table 80. Asia Pacific Virtual Reality Revenue by Region (2023-2028) & (US$ Million)
    Table 81. Latin America Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 82. Latin America Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 83. Latin America Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 84. Latin America Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 85. Latin America Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 86. Latin America Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 87. Latin America Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 88. Latin America Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 89. Latin America Virtual Reality Sales by Country (2017-2022) & (K Units)
    Table 90. Latin America Virtual Reality Sales by Country (2023-2028) & (K Units)
    Table 91. Latin America Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
    Table 92. Latin America Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
    Table 93. Middle East and Africa Virtual Reality Sales by Type (2017-2022) & (K Units)
    Table 94. Middle East and Africa Virtual Reality Sales by Type (2023-2028) & (K Units)
    Table 95. Middle East and Africa Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
    Table 96. Middle East and Africa Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
    Table 97. Middle East and Africa Virtual Reality Sales by Application (2017-2022) & (K Units)
    Table 98. Middle East and Africa Virtual Reality Sales by Application (2023-2028) & (K Units)
    Table 99. Middle East and Africa Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
    Table 100. Middle East and Africa Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
    Table 101. Middle East and Africa Virtual Reality Sales by Country (2017-2022) & (K Units)
    Table 102. Middle East and Africa Virtual Reality Sales by Country (2023-2028) & (K Units)
    Table 103. Middle East and Africa Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
    Table 104. Middle East and Africa Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
    Table 105. Oculus VR Corporation Information
    Table 106. Oculus VR Description and Major Businesses
    Table 107. Oculus VR Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 108. Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 109. Oculus VR Recent Developments
    Table 110. Sony Corporation Information
    Table 111. Sony Description and Major Businesses
    Table 112. Sony Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 113. Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 114. Sony Recent Developments
    Table 115. Samsung Electronics Corporation Information
    Table 116. Samsung Electronics Description and Major Businesses
    Table 117. Samsung Electronics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 118. Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 119. Samsung Electronics Recent Developments
    Table 120. HTC Corporation Information
    Table 121. HTC Description and Major Businesses
    Table 122. HTC Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 123. HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 124. HTC Recent Developments
    Table 125. EON Reality Corporation Information
    Table 126. EON Reality Description and Major Businesses
    Table 127. EON Reality Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 128. EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 129. EON Reality Recent Developments
    Table 130. Google Corporation Information
    Table 131. Google Description and Major Businesses
    Table 132. Google Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 133. Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 134. Google Recent Developments
    Table 135. Microsoft Corporation Information
    Table 136. Microsoft Description and Major Businesses
    Table 137. Microsoft Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 138. Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 139. Microsoft Recent Developments
    Table 140. Vuzix Corporation Information
    Table 141. Vuzix Description and Major Businesses
    Table 142. Vuzix Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 143. Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 144. Vuzix Recent Developments
    Table 145. Cyberglove Systems Corporation Information
    Table 146. Cyberglove Systems Description and Major Businesses
    Table 147. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 148. Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 149. Cyberglove Systems Recent Developments
    Table 150. Sensics Corporation Information
    Table 151. Sensics Description and Major Businesses
    Table 152. Sensics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 153. Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 154. Sensics Recent Developments
    Table 155. Leap Motion Corporation Information
    Table 156. Leap Motion Description and Major Businesses
    Table 157. Leap Motion Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 158. Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 159. Leap Motion Recent Developments
    Table 160. Sixense Entertainment Corporation Information
    Table 161. Sixense Entertainment Description and Major Businesses
    Table 162. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 163. Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 164. Sixense Entertainment Recent Developments
    Table 165. Key Raw Materials Lists
    Table 166. Raw Materials Key Suppliers Lists
    Table 167. Virtual Reality Distributors List
    Table 168. Virtual Reality Customers List
    Table 169. Virtual Reality Market Trends
    Table 170. Virtual Reality Market Drivers
    Table 171. Virtual Reality Market Challenges
    Table 172. Virtual Reality Market Restraints
    Table 173. Research Programs/Design for This Report
    Table 174. Key Data Information from Secondary Sources
    Table 175. Key Data Information from Primary Sources
List of Figures
    Figure 1. Virtual Reality Product Picture
    Figure 3. Global Virtual Reality Market Share by Type in 2021 & 2028
    Figure 3. Non-Immersive Technology Product Picture
    Figure 4. Semi-Immersive and Fully Immersive Technologies Product Picture
    Figure 5. Global Virtual Reality Market Share by Application in 2021 & 2028
    Figure 6. Consumer
    Figure 7. Commercial
    Figure 8. Aerospace and Defense
    Figure 9. Medical
    Figure 10. Industrial
    Figure 11. Others
    Figure 12. Virtual Reality Report Years Considered
    Figure 13. Global Virtual Reality Sales 2017-2028 (K Units)
    Figure 14. Global Virtual Reality Revenue, (US$ Million), 2017 VS 2021 VS 2028
    Figure 15. Global Virtual Reality Revenue 2017-2028 (US$ Million)
    Figure 16. Global Virtual Reality Revenue Market Share by Region in Percentage: 2021 Versus 2028
    Figure 17. Global Virtual Reality Sales Market Share by Region (2017-2022)
    Figure 18. Global Virtual Reality Sales Market Share by Region (2023-2028)
    Figure 19. North America Virtual Reality Sales YoY (2017-2028) & (K Units)
    Figure 20. North America Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
    Figure 21. Europe Virtual Reality Sales YoY (2017-2028) & (K Units)
    Figure 22. Europe Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
    Figure 23. Asia-Pacific Virtual Reality Sales YoY (2017-2028) & (K Units)
    Figure 24. Asia-Pacific Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
    Figure 25. Latin America Virtual Reality Sales YoY (2017-2028) & (K Units)
    Figure 26. Latin America Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
    Figure 27. Middle East & Africa Virtual Reality Sales YoY (2017-2028) & (K Units)
    Figure 28. Middle East & Africa Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
    Figure 29. The Virtual Reality Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
    Figure 30. The Top 5 and 10 Largest Manufacturers of Virtual Reality in the World: Market Share by Virtual Reality Revenue in 2021
    Figure 31. Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
    Figure 32. Global Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 33. Global Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 34. Global Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 35. Global Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 36. North America Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 37. North America Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 38. North America Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 39. North America Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 40. North America Virtual Reality Sales Share by Country (2017-2028)
    Figure 41. North America Virtual Reality Revenue Share by Country (2017-2028)
    Figure 42. U.S. Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 43. Canada Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 44. Europe Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 45. Europe Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 46. Europe Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 47. Europe Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 48. Europe Virtual Reality Sales Share by Country (2017-2028)
    Figure 49. Europe Virtual Reality Revenue Share by Country (2017-2028)
    Figure 50. Germany Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 51. France Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 52. U.K. Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 53. Italy Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 54. Russia Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 55. Asia Pacific Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 56. Asia Pacific Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 57. Asia Pacific Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 58. Asia Pacific Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 59. Asia Pacific Virtual Reality Sales Share by Region (2017-2028)
    Figure 60. Asia Pacific Virtual Reality Revenue Share by Region (2017-2028)
    Figure 61. China Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 62. Japan Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 63. South Korea Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 64. India Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 65. Australia Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 66. Taiwan Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 67. Indonesia Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 68. Thailand Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 69. Malaysia Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 70. Philippines Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 71. Latin America Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 72. Latin America Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 73. Latin America Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 74. Latin America Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 75. Latin America Virtual Reality Sales Share by Country (2017-2028)
    Figure 76. Latin America Virtual Reality Revenue Share by Country (2017-2028)
    Figure 77. Mexico Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 78. Brazil Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 79. Argentina Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 80. Middle East and Africa Virtual Reality Sales Market Share by Type (2017-2028)
    Figure 81. Middle East and Africa Virtual Reality Revenue Market Share by Type (2017-2028)
    Figure 82. Middle East and Africa Virtual Reality Sales Market Share by Application (2017-2028)
    Figure 83. Middle East and Africa Virtual Reality Revenue Market Share by Application (2017-2028)
    Figure 84. Middle East and Africa Virtual Reality Sales Share by Country (2017-2028)
    Figure 85. Middle East and Africa Virtual Reality Revenue Share by Country (2017-2028)
    Figure 86. Turkey Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 87. Saudi Arabia Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 88. UAE Virtual Reality Revenue (2017-2028) & (US$ Million)
    Figure 89. Virtual Reality Value Chain
    Figure 90. Virtual Reality Production Process
    Figure 91. Channels of Distribution
    Figure 92. Distributors Profiles
    Figure 93. Bottom-up and Top-down Approaches for This Report
    Figure 94. Data Triangulation
    Figure 95. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Oculus VR
Sony
Samsung Electronics
HTC
EON Reality
Google
Microsoft
Vuzix
Cyberglove Systems
Sensics
Leap Motion
Sixense Entertainment
Frequently Asked Questions
Virtual Reality report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Virtual Reality report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Virtual Reality report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

Related Reports

Visual Analytics

Visual Analytics market is segmented by players, region (country), by Type and by Application. Pl ... Read More