Global Electronic Gaming Machines (EGM) Market Insights and Forecast to 2031

Report ID: 1379269 | Published Date: Oct 2024 | No. of Page: 116 | Base Year: 2023 | Rating: 4.6 | Webstory: Check our Web story
1 Study Coverage
    1.1 Electronic Gaming Machines (EGM) Product Introduction
    1.2 Market by Type
        1.2.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
        1.2.2 Poker EGMs
        1.2.3 TV EGMs
        1.2.4 Large-scale EGMs
    1.3 Market by Application
        1.3.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
        1.3.2 TV Games
        1.3.3 ARC Games
        1.3.4 Poket Games
        1.3.5 PC Games
    1.4 Study Objectives
    1.5 Years Considered
2 Executive Summary
    2.1 Global Electronic Gaming Machines (EGM) Sales Estimates and Forecasts 2017-2028
    2.2 Global Electronic Gaming Machines (EGM) Revenue Estimates and Forecasts 2017-2028
    2.3 Global Electronic Gaming Machines (EGM) Revenue by Region: 2017 VS 2021 VS 2028
    2.4 Global Electronic Gaming Machines (EGM) Sales by Region
        2.4.1 Global Electronic Gaming Machines (EGM) Sales by Region (2017-2022)
        2.4.2 Global Sales Electronic Gaming Machines (EGM) by Region (2023-2028)
    2.5 Global Electronic Gaming Machines (EGM) Revenue by Region
        2.5.1 Global Electronic Gaming Machines (EGM) Revenue by Region (2017-2022)
        2.5.2 Global Electronic Gaming Machines (EGM) Revenue by Region (2023-2028)
    2.6 North America
    2.7 Europe
    2.8 Asia-Pacific
    2.9 Latin America
    2.10 Middle East & Africa
3 Competition by Manufacturers
    3.1 Global Electronic Gaming Machines (EGM) Sales by Manufacturers
        3.1.1 Global Top Electronic Gaming Machines (EGM) Manufacturers by Sales (2017-2022)
        3.1.2 Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2017-2022)
        3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Electronic Gaming Machines (EGM) in 2021
    3.2 Global Electronic Gaming Machines (EGM) Revenue by Manufacturers
        3.2.1 Global Electronic Gaming Machines (EGM) Revenue by Manufacturers (2017-2022)
        3.2.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Manufacturers (2017-2022)
        3.2.3 Global Top 10 and Top 5 Companies by Electronic Gaming Machines (EGM) Revenue in 2021
    3.3 Global Electronic Gaming Machines (EGM) Sales Price by Manufacturers (2017-2022)
    3.4 Analysis of Competitive Landscape
        3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
        3.4.3 Global Electronic Gaming Machines (EGM) Manufacturers Geographical Distribution
    3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
    4.1 Global Electronic Gaming Machines (EGM) Sales by Type
        4.1.1 Global Electronic Gaming Machines (EGM) Historical Sales by Type (2017-2022)
        4.1.2 Global Electronic Gaming Machines (EGM) Forecasted Sales by Type (2023-2028)
        4.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    4.2 Global Electronic Gaming Machines (EGM) Revenue by Type
        4.2.1 Global Electronic Gaming Machines (EGM) Historical Revenue by Type (2017-2022)
        4.2.2 Global Electronic Gaming Machines (EGM) Forecasted Revenue by Type (2023-2028)
        4.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    4.3 Global Electronic Gaming Machines (EGM) Price by Type
        4.3.1 Global Electronic Gaming Machines (EGM) Price by Type (2017-2022)
        4.3.2 Global Electronic Gaming Machines (EGM) Price Forecast by Type (2023-2028)
5 Market Size by Application
    5.1 Global Electronic Gaming Machines (EGM) Sales by Application
        5.1.1 Global Electronic Gaming Machines (EGM) Historical Sales by Application (2017-2022)
        5.1.2 Global Electronic Gaming Machines (EGM) Forecasted Sales by Application (2023-2028)
        5.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    5.2 Global Electronic Gaming Machines (EGM) Revenue by Application
        5.2.1 Global Electronic Gaming Machines (EGM) Historical Revenue by Application (2017-2022)
        5.2.2 Global Electronic Gaming Machines (EGM) Forecasted Revenue by Application (2023-2028)
        5.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    5.3 Global Electronic Gaming Machines (EGM) Price by Application
        5.3.1 Global Electronic Gaming Machines (EGM) Price by Application (2017-2022)
        5.3.2 Global Electronic Gaming Machines (EGM) Price Forecast by Application (2023-2028)
6 North America
    6.1 North America Electronic Gaming Machines (EGM) Market Size by Type
        6.1.1 North America Electronic Gaming Machines (EGM) Sales by Type (2017-2028)
        6.1.2 North America Electronic Gaming Machines (EGM) Revenue by Type (2017-2028)
    6.2 North America Electronic Gaming Machines (EGM) Market Size by Application
        6.2.1 North America Electronic Gaming Machines (EGM) Sales by Application (2017-2028)
        6.2.2 North America Electronic Gaming Machines (EGM) Revenue by Application (2017-2028)
    6.3 North America Electronic Gaming Machines (EGM) Market Size by Country
        6.3.1 North America Electronic Gaming Machines (EGM) Sales by Country (2017-2028)
        6.3.2 North America Electronic Gaming Machines (EGM) Revenue by Country (2017-2028)
        6.3.3 U.S.
        6.3.4 Canada
7 Europe
    7.1 Europe Electronic Gaming Machines (EGM) Market Size by Type
        7.1.1 Europe Electronic Gaming Machines (EGM) Sales by Type (2017-2028)
        7.1.2 Europe Electronic Gaming Machines (EGM) Revenue by Type (2017-2028)
    7.2 Europe Electronic Gaming Machines (EGM) Market Size by Application
        7.2.1 Europe Electronic Gaming Machines (EGM) Sales by Application (2017-2028)
        7.2.2 Europe Electronic Gaming Machines (EGM) Revenue by Application (2017-2028)
    7.3 Europe Electronic Gaming Machines (EGM) Market Size by Country
        7.3.1 Europe Electronic Gaming Machines (EGM) Sales by Country (2017-2028)
        7.3.2 Europe Electronic Gaming Machines (EGM) Revenue by Country (2017-2028)
        7.3.3 Germany
        7.3.4 France
        7.3.5 U.K.
        7.3.6 Italy
        7.3.7 Russia
8 Asia Pacific
    8.1 Asia Pacific Electronic Gaming Machines (EGM) Market Size by Type
        8.1.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Type (2017-2028)
        8.1.2 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Type (2017-2028)
    8.2 Asia Pacific Electronic Gaming Machines (EGM) Market Size by Application
        8.2.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Application (2017-2028)
        8.2.2 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Application (2017-2028)
    8.3 Asia Pacific Electronic Gaming Machines (EGM) Market Size by Region
        8.3.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2017-2028)
        8.3.2 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2017-2028)
        8.3.3 China
        8.3.4 Japan
        8.3.5 South Korea
        8.3.6 India
        8.3.7 Australia
        8.3.8 Taiwan
        8.3.9 Indonesia
        8.3.10 Thailand
        8.3.11 Malaysia
        8.3.12 Philippines
9 Latin America
    9.1 Latin America Electronic Gaming Machines (EGM) Market Size by Type
        9.1.1 Latin America Electronic Gaming Machines (EGM) Sales by Type (2017-2028)
        9.1.2 Latin America Electronic Gaming Machines (EGM) Revenue by Type (2017-2028)
    9.2 Latin America Electronic Gaming Machines (EGM) Market Size by Application
        9.2.1 Latin America Electronic Gaming Machines (EGM) Sales by Application (2017-2028)
        9.2.2 Latin America Electronic Gaming Machines (EGM) Revenue by Application (2017-2028)
    9.3 Latin America Electronic Gaming Machines (EGM) Market Size by Country
        9.3.1 Latin America Electronic Gaming Machines (EGM) Sales by Country (2017-2028)
        9.3.2 Latin America Electronic Gaming Machines (EGM) Revenue by Country (2017-2028)
        9.3.3 Mexico
        9.3.4 Brazil
        9.3.5 Argentina
10 Middle East and Africa
    10.1 Middle East and Africa Electronic Gaming Machines (EGM) Market Size by Type
        10.1.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Type (2017-2028)
        10.1.2 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Type (2017-2028)
    10.2 Middle East and Africa Electronic Gaming Machines (EGM) Market Size by Application
        10.2.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Application (2017-2028)
        10.2.2 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Application (2017-2028)
    10.3 Middle East and Africa Electronic Gaming Machines (EGM) Market Size by Country
        10.3.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2017-2028)
        10.3.2 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2017-2028)
        10.3.3 Turkey
        10.3.4 Saudi Arabia
11 Company Profiles
    11.1 Sega
        11.1.1 Sega Corporation Information
        11.1.2 Sega Overview
        11.1.3 Sega Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.1.4 Sega Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.1.5 Sega Recent Developments
    11.2 Microsoft
        11.2.1 Microsoft Corporation Information
        11.2.2 Microsoft Overview
        11.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.2.4 Microsoft Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.2.5 Microsoft Recent Developments
    11.3 PlayStation
        11.3.1 PlayStation Corporation Information
        11.3.2 PlayStation Overview
        11.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.3.4 PlayStation Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.3.5 PlayStation Recent Developments
    11.4 Sony
        11.4.1 Sony Corporation Information
        11.4.2 Sony Overview
        11.4.3 Sony Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.4.4 Sony Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.4.5 Sony Recent Developments
    11.5 Tai Rely
        11.5.1 Tai Rely Corporation Information
        11.5.2 Tai Rely Overview
        11.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.5.4 Tai Rely Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.5.5 Tai Rely Recent Developments
    11.6 Nintendo
        11.6.1 Nintendo Corporation Information
        11.6.2 Nintendo Overview
        11.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.6.4 Nintendo Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.6.5 Nintendo Recent Developments
    11.7 I-dong
        11.7.1 I-dong Corporation Information
        11.7.2 I-dong Overview
        11.7.3 I-dong Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.7.4 I-dong Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.7.5 I-dong Recent Developments
    11.8 Timetop
        11.8.1 Timetop Corporation Information
        11.8.2 Timetop Overview
        11.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.8.4 Timetop Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.8.5 Timetop Recent Developments
    11.9 Subor
        11.9.1 Subor Corporation Information
        11.9.2 Subor Overview
        11.9.3 Subor Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.9.4 Subor Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.9.5 Subor Recent Developments
    11.10 Alien technology
        11.10.1 Alien technology Corporation Information
        11.10.2 Alien technology Overview
        11.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.10.4 Alien technology Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.10.5 Alien technology Recent Developments
    11.11 Uniscom
        11.11.1 Uniscom Corporation Information
        11.11.2 Uniscom Overview
        11.11.3 Uniscom Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.11.4 Uniscom Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.11.5 Uniscom Recent Developments
    11.12 JXD
        11.12.1 JXD Corporation Information
        11.12.2 JXD Overview
        11.12.3 JXD Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.12.4 JXD Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.12.5 JXD Recent Developments
    11.13 WINYSON
        11.13.1 WINYSON Corporation Information
        11.13.2 WINYSON Overview
        11.13.3 WINYSON Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.13.4 WINYSON Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.13.5 WINYSON Recent Developments
    11.14 THRUSTMASTER
        11.14.1 THRUSTMASTER Corporation Information
        11.14.2 THRUSTMASTER Overview
        11.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.14.4 THRUSTMASTER Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.14.5 THRUSTMASTER Recent Developments
    11.15 BLACK HORNS
        11.15.1 BLACK HORNS Corporation Information
        11.15.2 BLACK HORNS Overview
        11.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.15.4 BLACK HORNS Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.15.5 BLACK HORNS Recent Developments
    11.16 BETOP
        11.16.1 BETOP Corporation Information
        11.16.2 BETOP Overview
        11.16.3 BETOP Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2017-2022)
        11.16.4 BETOP Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
        11.16.5 BETOP Recent Developments
12 Industry Chain and Sales Channels Analysis
    12.1 Electronic Gaming Machines (EGM) Industry Chain Analysis
    12.2 Electronic Gaming Machines (EGM) Key Raw Materials
        12.2.1 Key Raw Materials
        12.2.2 Raw Materials Key Suppliers
    12.3 Electronic Gaming Machines (EGM) Production Mode & Process
    12.4 Electronic Gaming Machines (EGM) Sales and Marketing
        12.4.1 Electronic Gaming Machines (EGM) Sales Channels
        12.4.2 Electronic Gaming Machines (EGM) Distributors
    12.5 Electronic Gaming Machines (EGM) Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
    13.1 Electronic Gaming Machines (EGM) Industry Trends
    13.2 Electronic Gaming Machines (EGM) Market Drivers
    13.3 Electronic Gaming Machines (EGM) Market Challenges
    13.4 Electronic Gaming Machines (EGM) Market Restraints
14 Key Findings in The Global Electronic Gaming Machines (EGM) Study
15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
        15.1.2 Data Source
    15.2 Author Details
    15.3 Disclaimer
List of Tables
    Table 1. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
    Table 2. Major Manufacturers of Poker EGMs
    Table 3. Major Manufacturers of TV EGMs
    Table 4. Major Manufacturers of Large-scale EGMs
    Table 5. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
    Table 6. Global Electronic Gaming Machines (EGM) Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
    Table 7. Global Electronic Gaming Machines (EGM) Sales by Region (2017-2022) & (K Units)
    Table 8. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2017-2022)
    Table 9. Global Electronic Gaming Machines (EGM) Sales by Region (2023-2028) & (K Units)
    Table 10. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2023-2028)
    Table 11. Global Electronic Gaming Machines (EGM) Revenue by Region (2017-2022) & (US$ Million)
    Table 12. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2017-2022)
    Table 13. Global Electronic Gaming Machines (EGM) Revenue by Region (2023-2028) & (US$ Million)
    Table 14. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2023-2028)
    Table 15. Global Electronic Gaming Machines (EGM) Sales by Manufacturers (2017-2022) & (K Units)
    Table 16. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturers (2017-2022)
    Table 17. Global Electronic Gaming Machines (EGM) Revenue by Manufacturers (2017-2022) & (US$ Million)
    Table 18. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2017-2022)
    Table 19. Electronic Gaming Machines (EGM) Price by Manufacturers (2017-2022) &(USD/Unit)
    Table 20. Global Electronic Gaming Machines (EGM) Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 21. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Gaming Machines (EGM) as of 2021)
    Table 22. Electronic Gaming Machines (EGM) Manufacturing Base Distribution and Headquarters
    Table 23. Manufacturers Electronic Gaming Machines (EGM) Product Offered
    Table 24. Date of Manufacturers Enter into Electronic Gaming Machines (EGM) Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 27. Global Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 28. Global Electronic Gaming Machines (EGM) Sales Share by Type (2017-2022)
    Table 29. Global Electronic Gaming Machines (EGM) Sales Share by Type (2023-2028)
    Table 30. Global Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 31. Global Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 32. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2017-2022)
    Table 33. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2023-2028)
    Table 34. Electronic Gaming Machines (EGM) Price by Type (2017-2022) & (USD/Unit)
    Table 35. Global Electronic Gaming Machines (EGM) Price Forecast by Type (2023-2028) & (USD/Unit)
    Table 36. Global Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 37. Global Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 38. Global Electronic Gaming Machines (EGM) Sales Share by Application (2017-2022)
    Table 39. Global Electronic Gaming Machines (EGM) Sales Share by Application (2023-2028)
    Table 40. Global Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 41. Global Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 42. Global Electronic Gaming Machines (EGM) Revenue Share by Application (2017-2022)
    Table 43. Global Electronic Gaming Machines (EGM) Revenue Share by Application (2023-2028)
    Table 44. Electronic Gaming Machines (EGM) Price by Application (2017-2022) & (USD/Unit)
    Table 45. Global Electronic Gaming Machines (EGM) Price Forecast by Application (2023-2028) & (USD/Unit)
    Table 46. North America Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 47. North America Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 48. North America Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 49. North America Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 50. North America Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 51. North America Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 52. North America Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 53. North America Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 54. North America Electronic Gaming Machines (EGM) Sales by Country (2017-2022) & (K Units)
    Table 55. North America Electronic Gaming Machines (EGM) Sales by Country (2023-2028) & (K Units)
    Table 56. North America Electronic Gaming Machines (EGM) Revenue by Country (2017-2022) & (US$ Million)
    Table 57. North America Electronic Gaming Machines (EGM) Revenue by Country (2023-2028) & (US$ Million)
    Table 58. Europe Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 59. Europe Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 60. Europe Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 61. Europe Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 62. Europe Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 63. Europe Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 64. Europe Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 65. Europe Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 66. Europe Electronic Gaming Machines (EGM) Sales by Country (2017-2022) & (K Units)
    Table 67. Europe Electronic Gaming Machines (EGM) Sales by Country (2023-2028) & (K Units)
    Table 68. Europe Electronic Gaming Machines (EGM) Revenue by Country (2017-2022) & (US$ Million)
    Table 69. Europe Electronic Gaming Machines (EGM) Revenue by Country (2023-2028) & (US$ Million)
    Table 70. Asia Pacific Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 71. Asia Pacific Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 72. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 73. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 74. Asia Pacific Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 75. Asia Pacific Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 76. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 77. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 78. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2017-2022) & (K Units)
    Table 79. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2023-2028) & (K Units)
    Table 80. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2017-2022) & (US$ Million)
    Table 81. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2023-2028) & (US$ Million)
    Table 82. Latin America Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 83. Latin America Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 84. Latin America Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 85. Latin America Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 86. Latin America Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 87. Latin America Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 88. Latin America Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 89. Latin America Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 90. Latin America Electronic Gaming Machines (EGM) Sales by Country (2017-2022) & (K Units)
    Table 91. Latin America Electronic Gaming Machines (EGM) Sales by Country (2023-2028) & (K Units)
    Table 92. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2017-2022) & (US$ Million)
    Table 93. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2023-2028) & (US$ Million)
    Table 94. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Type (2017-2022) & (K Units)
    Table 95. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Type (2023-2028) & (K Units)
    Table 96. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Type (2017-2022) & (US$ Million)
    Table 97. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Type (2023-2028) & (US$ Million)
    Table 98. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Application (2017-2022) & (K Units)
    Table 99. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Application (2023-2028) & (K Units)
    Table 100. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Application (2017-2022) & (US$ Million)
    Table 101. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Application (2023-2028) & (US$ Million)
    Table 102. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2017-2022) & (K Units)
    Table 103. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2023-2028) & (K Units)
    Table 104. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2017-2022) & (US$ Million)
    Table 105. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2023-2028) & (US$ Million)
    Table 106. Sega Corporation Information
    Table 107. Sega Description and Major Businesses
    Table 108. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 109. Sega Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 110. Sega Recent Developments
    Table 111. Microsoft Corporation Information
    Table 112. Microsoft Description and Major Businesses
    Table 113. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 114. Microsoft Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 115. Microsoft Recent Developments
    Table 116. PlayStation Corporation Information
    Table 117. PlayStation Description and Major Businesses
    Table 118. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 119. PlayStation Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 120. PlayStation Recent Developments
    Table 121. Sony Corporation Information
    Table 122. Sony Description and Major Businesses
    Table 123. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 124. Sony Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 125. Sony Recent Developments
    Table 126. Tai Rely Corporation Information
    Table 127. Tai Rely Description and Major Businesses
    Table 128. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 129. Tai Rely Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 130. Tai Rely Recent Developments
    Table 131. Nintendo Corporation Information
    Table 132. Nintendo Description and Major Businesses
    Table 133. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 134. Nintendo Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 135. Nintendo Recent Developments
    Table 136. I-dong Corporation Information
    Table 137. I-dong Description and Major Businesses
    Table 138. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 139. I-dong Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 140. I-dong Recent Developments
    Table 141. Timetop Corporation Information
    Table 142. Timetop Description and Major Businesses
    Table 143. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 144. Timetop Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 145. Timetop Recent Developments
    Table 146. Subor Corporation Information
    Table 147. Subor Description and Major Businesses
    Table 148. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 149. Subor Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 150. Subor Recent Developments
    Table 151. Alien technology Corporation Information
    Table 152. Alien technology Description and Major Businesses
    Table 153. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 154. Alien technology Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 155. Alien technology Recent Developments
    Table 156. Uniscom Corporation Information
    Table 157. Uniscom Description and Major Businesses
    Table 158. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 159. Uniscom Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 160. Uniscom Recent Developments
    Table 161. JXD Corporation Information
    Table 162. JXD Description and Major Businesses
    Table 163. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 164. JXD Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 165. JXD Recent Developments
    Table 166. WINYSON Corporation Information
    Table 167. WINYSON Description and Major Businesses
    Table 168. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 169. WINYSON Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 170. WINYSON Recent Developments
    Table 171. THRUSTMASTER Corporation Information
    Table 172. THRUSTMASTER Description and Major Businesses
    Table 173. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 174. THRUSTMASTER Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 175. THRUSTMASTER Recent Developments
    Table 176. BLACK HORNS Corporation Information
    Table 177. BLACK HORNS Description and Major Businesses
    Table 178. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 179. BLACK HORNS Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 180. BLACK HORNS Recent Developments
    Table 181. BETOP Corporation Information
    Table 182. BETOP Description and Major Businesses
    Table 183. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 184. BETOP Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
    Table 185. BETOP Recent Developments
    Table 186. Key Raw Materials Lists
    Table 187. Raw Materials Key Suppliers Lists
    Table 188. Electronic Gaming Machines (EGM) Distributors List
    Table 189. Electronic Gaming Machines (EGM) Customers List
    Table 190. Electronic Gaming Machines (EGM) Market Trends
    Table 191. Electronic Gaming Machines (EGM) Market Drivers
    Table 192. Electronic Gaming Machines (EGM) Market Challenges
    Table 193. Electronic Gaming Machines (EGM) Market Restraints
    Table 194. Research Programs/Design for This Report
    Table 195. Key Data Information from Secondary Sources
    Table 196. Key Data Information from Primary Sources
List of Figures
    Figure 1. Electronic Gaming Machines (EGM) Product Picture
    Figure 3. Global Electronic Gaming Machines (EGM) Market Share by Type in 2021 & 2028
    Figure 3. Poker EGMs Product Picture
    Figure 4. TV EGMs Product Picture
    Figure 5. Large-scale EGMs Product Picture
    Figure 6. Global Electronic Gaming Machines (EGM) Market Share by Application in 2021 & 2028
    Figure 7. TV Games
    Figure 8. ARC Games
    Figure 9. Poket Games
    Figure 10. PC Games
    Figure 11. Electronic Gaming Machines (EGM) Report Years Considered
    Figure 12. Global Electronic Gaming Machines (EGM) Sales 2017-2028 (K Units)
    Figure 13. Global Electronic Gaming Machines (EGM) Revenue, (US$ Million), 2017 VS 2021 VS 2028
    Figure 14. Global Electronic Gaming Machines (EGM) Revenue 2017-2028 (US$ Million)
    Figure 15. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region in Percentage: 2021 Versus 2028
    Figure 16. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2017-2022)
    Figure 17. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2023-2028)
    Figure 18. North America Electronic Gaming Machines (EGM) Sales YoY (2017-2028) & (K Units)
    Figure 19. North America Electronic Gaming Machines (EGM) Revenue YoY (2017-2028) & (US$ Million)
    Figure 20. Europe Electronic Gaming Machines (EGM) Sales YoY (2017-2028) & (K Units)
    Figure 21. Europe Electronic Gaming Machines (EGM) Revenue YoY (2017-2028) & (US$ Million)
    Figure 22. Asia-Pacific Electronic Gaming Machines (EGM) Sales YoY (2017-2028) & (K Units)
    Figure 23. Asia-Pacific Electronic Gaming Machines (EGM) Revenue YoY (2017-2028) & (US$ Million)
    Figure 24. Latin America Electronic Gaming Machines (EGM) Sales YoY (2017-2028) & (K Units)
    Figure 25. Latin America Electronic Gaming Machines (EGM) Revenue YoY (2017-2028) & (US$ Million)
    Figure 26. Middle East & Africa Electronic Gaming Machines (EGM) Sales YoY (2017-2028) & (K Units)
    Figure 27. Middle East & Africa Electronic Gaming Machines (EGM) Revenue YoY (2017-2028) & (US$ Million)
    Figure 28. The Electronic Gaming Machines (EGM) Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
    Figure 29. The Top 5 and 10 Largest Manufacturers of Electronic Gaming Machines (EGM) in the World: Market Share by Electronic Gaming Machines (EGM) Revenue in 2021
    Figure 30. Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
    Figure 31. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 32. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 33. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 34. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 35. North America Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 36. North America Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 37. North America Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 38. North America Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 39. North America Electronic Gaming Machines (EGM) Sales Share by Country (2017-2028)
    Figure 40. North America Electronic Gaming Machines (EGM) Revenue Share by Country (2017-2028)
    Figure 41. U.S. Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 42. Canada Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 43. Europe Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 44. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 45. Europe Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 46. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 47. Europe Electronic Gaming Machines (EGM) Sales Share by Country (2017-2028)
    Figure 48. Europe Electronic Gaming Machines (EGM) Revenue Share by Country (2017-2028)
    Figure 49. Germany Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 50. France Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 51. U.K. Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 52. Italy Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 53. Russia Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 54. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 55. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 56. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 57. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 58. Asia Pacific Electronic Gaming Machines (EGM) Sales Share by Region (2017-2028)
    Figure 59. Asia Pacific Electronic Gaming Machines (EGM) Revenue Share by Region (2017-2028)
    Figure 60. China Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 61. Japan Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 62. South Korea Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 63. India Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 64. Australia Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 65. Taiwan Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 66. Indonesia Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 67. Thailand Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 68. Malaysia Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 69. Philippines Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 70. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 71. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 72. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 73. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 74. Latin America Electronic Gaming Machines (EGM) Sales Share by Country (2017-2028)
    Figure 75. Latin America Electronic Gaming Machines (EGM) Revenue Share by Country (2017-2028)
    Figure 76. Mexico Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 77. Brazil Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 78. Argentina Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 79. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Type (2017-2028)
    Figure 80. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Type (2017-2028)
    Figure 81. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Application (2017-2028)
    Figure 82. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Application (2017-2028)
    Figure 83. Middle East and Africa Electronic Gaming Machines (EGM) Sales Share by Country (2017-2028)
    Figure 84. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Share by Country (2017-2028)
    Figure 85. Turkey Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 86. Saudi Arabia Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 87. UAE Electronic Gaming Machines (EGM) Revenue (2017-2028) & (US$ Million)
    Figure 88. Electronic Gaming Machines (EGM) Value Chain
    Figure 89. Electronic Gaming Machines (EGM) Production Process
    Figure 90. Channels of Distribution
    Figure 91. Distributors Profiles
    Figure 92. Bottom-up and Top-down Approaches for This Report
    Figure 93. Data Triangulation
    Figure 94. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP
Frequently Asked Questions
Electronic Gaming Machines (EGM) report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Electronic Gaming Machines (EGM) report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Electronic Gaming Machines (EGM) report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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